Computers and related devices have to be designed with an understanding that
people with specific tasks in mind will want to use them in a way that is seamless with respect to their everyday work. To do this, those who design these systems need to know how to think in terms of the eventual users’ tasks and how to translate that knowledge into an executable system. But there is a problem with trying to teach the notion of designing computers for people. All designers are people and, most probably, they are users as well. Isn’t it therefore intuitive to design for the user? Why does it need to be taught when we all know what a good interface looks like?
From the past…
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